Tower of Fun

An rpg-shump-roguelike

Here lies them Tower of Fun versions for your merriment

Project Page GitHub

Dungeon Generator

A roguelike begins and ends with procedurally generated content, and this case, a dungeon. This is where I picked Phaser as the game engine.

Tower of Fun v1

Harness the power of Phaser.tilemap to fill up the dungeon. Also added the Player.

Player 1

Tower of Fun v2

You won't believe how a simple change in sprites can change the whole game. Player is now animated and the tile sprites now use 2 pixels!



Tower of Fun v3

Tiles look very pretty now. Some of them even have pixel flowers. Player is no longer an ethereal being and has a shadow.